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NPC Generator

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Advanced [show]


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: He was born in a small mountains village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Anselm Altham, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 18 (+4)10 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Emmeline Bentley, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears brown trousers with grey and pastel striped suspenders. She wears various colorful collared shirts. She wears a deerstalker hat to hide her balding. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Mundane, Fearful. Bonds: Slave. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Emmeline Bentley, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Jeweled anklet (1000 gp).


Social Check DCs


Jane Merton, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. Her golden hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. Her family was turned out during the war. She and her family wandered south to less war torn lands. She inherited the family business which she has now maintained for 7 years.

Motivation: Further expansion of business.

Flaws: Antagonistic, PTSD. Bonds: Rich, Job. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Jane Merton, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Amber (150 gp). Red garnet (150 gp). White pearl (150 gp). Deep green spinel (150 gp).


Social Check DCs


Robert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Religious. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Robert Wedgwood, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Red spinel (90 gp). Deep green spinel (90 gp). Golden yellow topaz (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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