Egelina Fidget, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She sports brown clothing, slightly heavier than average wear, and her gloved hand is found clutching a crossbow. Her silver hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Egelina was born in the east. At a young age she loved to build and create. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: An old rival family wants her found; and expand her business
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Job, Family. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Branson, Female Human [Permalink]
Personal [hide]
Description: She wears grey trousers with brown and green striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. With bright auburn hair. Her eyes are likewise green.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. Like her mother and her brother before her, after school she went straight into learning to become a Miner. She has worked as a Miner like her mother before her.
Motivation: To protect her home; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Star rose quartz (40 gp).
Balimaar Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Addict, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Jasper (30 gp). Sardonyx (30 gp).
Raymond Winthrop, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His silver hair is thinning but still full. He has hazel eyes and a grey hat with a black feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raymond was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Dilettante soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Depressed, Greedy. Bonds: Job, Military, Family. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
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