Alice Law, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her hair is golden and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: Calm and collected, she is a well trained Map Maker. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She became a Map Maker soon after.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and she has passion for adventuring and risk
Flaws: Disease. Bonds: Immigrant, Job, Religious, Adventurer. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Coral (80 gp). Chrysoprase (50 gp). Deep blue spinel (500 gp). Black opal (1200 gp).
Everard Huckabee, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears just a grey suit, marred by beers. He has a long chestnut beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: He comes from a rich northern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: An old rival family wants him found.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Eleanor Kendal, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear ponchos typically of a light green in addition to tight pants. With wild golden hair. Her fierce green eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She works hard and plays hard.
History: She was born in the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To be a Assassin again.
Ideals: Athletic. Flaws: Hedonist, Mundane. Bonds: Immigrant, Job. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Manfred Redfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length chestnut hair. This green eyed southerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Persistence, Gifted, Logical. Bonds: Rich, Job, Enemies. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp.
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