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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Adelard Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of southern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern; and many orcs want him driven away

Ideals: Joker. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Architect

Voice: Stutters

Attributes [hide]

Adelard Shipley, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered glaive and tarnished scythe as well. His hair is silver, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.

History: He was born in the east, but his parents moved at a very young age to the north. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trym's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Trym Payton, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)18 (+4) 13 (+1)11 (+0)
Skills Perception +4, Religion +7
Senses Passive Perception 17
Languages Common, Terran, Gnoll, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs


Cory Marley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a black and yellow handkerchief worn on his right side. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cory was born the youngest of three triplets. Cory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist. Bonds: Attractive, Job, Family, Religious. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Cory Marley, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 17 (+3)14 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Alexandrite (400 gp).


Social Check DCs


Matilda Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. Her hair, while still mostly black, has prominent grey streaks. Her eyes are hazel and beady.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a minor phobia of water and hates getting wet.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She left for the north, certain she would find work there.

Motivation: She is wracked by social anxiety.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Matilda Marleigh, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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