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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Rosalind Bradly, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears grey painted combat armor at almost all times. Her right leg appears badly burned and disfigured. Her black hair is cut short with large spiked bangs in the front. Her brown eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born in the south, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Flaws: Fearful. Bonds: Guardian, Immigrant. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Rosalind Bradly, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Merton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a tan costume with the symbols of his god on his torso. He has a hunchback. His red hair is still thick. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lewis's father didn't care for him much, and the feeling was mutual. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Religious. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Lewis Merton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


John Cromwell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.

History: Born in the north to a Animal Trainer, John learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He struck the Animal Trainer job and began his own company from there.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Bonds: Rich, Attractive, Job, Enemies. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

John Cromwell, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Chrysoberyl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Dudley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear brown clothing when she does not wear armor. Her chestnut hair is braided into rings. Her fierce blue eyes like to dwell on things.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Energy wise she seems alert and responsive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Matilda was born on a far western forest where she grew up under the tutelage of her mother, an expert Assassin. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Matilda never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved; and she's looking for her big break

Ideals: Optimist, Professionalism. Bonds: Immigrant, In love, Adventurer. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Matilda Dudley, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (300 gp).


Social Check DCs

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