Emmeline Mitchell, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her skin is fair and her fingers are delicate and long. She has a long golden ponytail with little hanging trinkets. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She invites people to come help in her community garden.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. Chrysoberyl (160 gp). Amber (160 gp).
Griselda Oakes, Female Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern woman wears a fine chain shirt which she covers with green colored cloaks and clothing. She keeps her long red hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: Stoic and calm, she prefers to meditate than take action. She takes great joy in being the best Blacksmith in town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has worked as a Blacksmith like her father before her.
Motivation: Sabotage a competitor; and expand her business
Ideals: Athletic, Disciplined. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Rosamund Benson, Female Human [Permalink]
Personal [hide]
Description: This woman wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case, and sports empty pouches on her belt. Her hair is golden and very short. She is baby faced.
Personality: She is witty, but her monotone delivery comes off as unnerving A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Rosamund hails from a village terrorized by illithids. In her 11th year, her parents were killed by a illithids raid, leaving Rosamund alone in the world. After a stint in an orphanage, she was adopted. She left for the east, certain she would find work there.
Motivation: She is unsatisfied with her job; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Chrysoprase (50 gp). Red garnet (160 gp). Silver pearl (160 gp).
Everard Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, grey shirt, and black tie. His hair is short and golden. His eyes are amber and he is always smoking a pipe.
Personality: This man loves dancing and to teach people dancing more than just about anything. He would rather hide behind his crafts than deal with other people.
History: Everard hails from a village terrorized by goblins. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of goblins; and someone believes him a fraud
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
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