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NPC Generator

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Advanced [show]


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a very tight haircut. He has several tiny jet earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He was granted arcane powers by his dying sister.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Hunter Merton, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Sardonyx (50 gp). Aquamarine (1000 gp). Red garnet (40 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Navigator. His auburn hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.

History: Bertram was raised in a hard working conservative environment. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Navigator.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Attractive, Job, Military, Enemies. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Bertram Kitchur, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Violet garnet (300 gp). Aquamarine (300 gp). Emerald (500 gp). Sard (20 gp). 1 Simple lock.


Social Check DCs


Balimaar Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear red pants and tee shirts. His feathered hat is riddled with cuts and holes. His eyes are a pleasant gray.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Balimaar Hallewell, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Susannah Sherwood, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she very much looks the part of a Dyer. Her golden hair is kept up in a ponytail inside a top hat. Her thin eyebrows rest above her beady brown eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the south to a Dyer, Susannah learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and further expansion of business

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Susannah Sherwood, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Gold dragon comb with red garnet eye (300 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver comb with moonstones (1000 gp). Solid gold idol (600 gp).


Social Check DCs

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