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NPC Generator

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Advanced [show]


Avelina Tattersall, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing a long, brown cloak. Her hair is auburn and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. As long as the job gets done she does not care how it got done.

History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted, Professionalism. Flaws: Insane, Mundane. Bonds: Family. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Avelina Tattersall, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)16 (+3) 16 (+3)10 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Tyndall, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has no hair. Her ears are large.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is an amazing painter.

History: Emmeline lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Barrister, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Emmeline Tyndall, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 18 (+4)13 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Garfield, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'10". She wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a sword. She has styled her brown hair well, parting it to the right. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Herleva grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Carter

Voice: Stutters

Attributes [hide]

Herleva Garfield, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp. Banded agate (13 gp). Chrysoberyl (120 gp). Blue sapphire (500 gp). Tourmaline (120 gp).


Social Check DCs


Mary Addington, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She is bristling with hidden weapons, mostly monstrous two handed axes and warhammers. She has a long brown ponytail with little hanging trinkets. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 11th year, her parents were killed by a drow raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Criminal record, Immigrant, Enemies. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Mary Addington, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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