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NPC Generator

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Advanced [show]


Maynild Altham, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her black hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of southern immigrants she idolized her father. She was an apprentice working in her father's forge. She became a Herbalist soon after.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Maynild Altham, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Obsidian (14 gp).


Social Check DCs


Sybil Weld, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a long, white, dusty cloak. Her blonde hair is heavily combed to the left. Her eyes are gray and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born the only child of a wealthy merchant. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She left for the north, certain she would find work there.

Motivation: She is wracked by social anxiety; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Guard

Voice: Raspy

Attributes [hide]

Sybil Weld, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Athletics +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Egelina Cooper, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses like a well dressed Spice Merchant does, and is pretty ugly. Her chestnut hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: Egelina was born in the north. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Egelina Cooper, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 8 (-1)18 (+4)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Vicky Stansfield, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a Stetson hat to hide her balding. Her brown eyes dart from person to person.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to loving parents in a slum to the east. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to reunite with her old friends

Flaws: Hedonist. Bonds: Attractive, Adventurer, Poor. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Vicky Stansfield, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin, Terran, Giant, Infernal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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