Helen Landon, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her skin is fair and her fingers are delicate and long. Her red hair is well kept. Her hazel eyes dart from person to person.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.
History: Born in the east her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. During her travels, Helen and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Helen discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Helen fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many goblins want her driven away
Flaws: Addict, Disease. Bonds: Attractive, Adventurer, Poor, Enemies. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (1000 gp). Black pearl (1000 gp). Rhodochrosite (11 gp). Silver pearl (90 gp).
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. With bright red hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.
Motivation: To reunite with his old friends; and he feels kind of lost in life
Ideals: Professionalism, Joker, Artistic. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Adam Melancon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting blue shirt and pants. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Adam has worked very hard to control his curse. He has never given up on his painting dream.
Motivation: To unite with his sister; and doesn't want to be a ruler and was forced into it by his family
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Family, Rich. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp.
Jacoba Marlee, Female Human [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her white hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Jacoba was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Insane. Bonds: Poor, Has a crush, Adventurer. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 sp. 3 Alchemist’s fire. 1 Everburning torch. 1 Tanglefoot bags. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
