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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Blythe, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She sports black clothing, slightly heavier than average wear. Beneath her clothing is a huge mess of scar tissue. She wears her auburn hair down. Her face is covered beneath a completely black helmet.

Personality: She is witty, but her monotone delivery comes off as unnerving She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: When she was but 4 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud

Ideals: Joker. Flaws: Forgetful. Bonds: Slave, Immigrant. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Millicent Blythe, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 17 (+3)12 (+1)
Skills Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fighting clothing, which leaves very little to the imagination. He is an epitome of beauty. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Rich. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Chatham, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)5 (-3) 11 (+0)9 (-1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Rolf Stanley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His white hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Butcher, who enjoyed hunting, Rolf was taken on many hunting expeditions. When Rolf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Entrepeneur. Bonds: Job, Nature, Military. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Stanley, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Moss agate (13 gp). Iolite (20 gp).


Social Check DCs


Randal Pickering, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has styled his brown hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Randal was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Military, Job. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Randal Pickering, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)7 (-2) 13 (+1)9 (-1)
Skills Persuasion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs

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