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NPC Generator

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Advanced [show]


Raymond Bentley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a violet top hat and violet clothes. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are gray.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He takes great joy in being the best Beggar in town.

History: Raymond hails from a village terrorized by orcs. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Raymond began to lead the lost caravan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Enemies, Job, Adventurer. Occupation: Beggar

Voice: Relaxed voice

Attributes [hide]

Raymond Bentley, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)8 (-1) 15 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Zircon (20 gp). Moss agate (16 gp). Rich purple corundum (1600 gp). Red spinel (120 gp).


Social Check DCs


Avelina Addington, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Sporting a golden mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is business-like. She takes instructions and follows them to the letter. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Avelina was born on a far southern forest where she grew up under the tutelage of her father, an expert Healer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Insomniac, Shy, Antagonistic. Bonds: Immigrant. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Avelina Addington, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Aldous Thorpe, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright black suits and hats, he is not a threatening figure. His chestnut hair is singed and shortened. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, Adventurer, Rich. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Aldous Thorpe, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Aquamarine (500 gp).


Social Check DCs


Heward Braxton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright black suits and hats. He is an epitome of beauty. He wears his auburn hair up in a very large beehive style do. His eyes are violet.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Sculptor profession.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Braxton, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs

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