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NPC Generator

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Advanced [show]


Susannah Quinton, Female Human [Permalink]

Personal [hide]

Description: She wears white trousers with black and green striped suspenders. She wears various colorful collared shirts. Her long brown hair reaches down to her waist. Her eyes are brown and beady.

Personality: She loves telling others what to do and how they should feel about things. She enjoys reading and quiet.

History: She was born the only child of a wealthy merchant. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest woman in the south; and meet up once more with her childhood friend

Ideals: Opinionated, Logical, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Susannah Quinton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 11 (+0)8 (-1)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Red garnet (100 gp). Deep green spinel (100 gp). Amber (100 gp). Carnelian (30 gp).


Social Check DCs


Hunter Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: Eccentric and domineering, Hunter will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Hunter was raised in a hard working conservative environment. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Mortician for hire.

Motivation: Wants to open a new tavern; and to settle down with his crush

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Job. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Hunter Wilberforce, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 6 (-2)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 8
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear white clothing when he does not wear armor. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: In love, Mentor, Enemies. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

John Mitchell, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Graeme, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries a battered greatsword and tarnished longbow as well. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted druidic powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Sybil Graeme, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Persuasion +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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