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NPC Generator

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Advanced [show]


Hubert Lincoln, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He prefers to wear green pants and tee shirts. His auburn hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across

History: Born in the west to a Carpenter, Hubert learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Hubert was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Shy. Bonds: Criminal record, Job, Military. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Hubert Lincoln, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Goblin, Orc, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Remington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut jaggedly and amateurishly. He has several tiny opal earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture.

Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Clerebold Remington, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 18 (+4)16 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Just what you see.


Social Check DCs


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He is bald on top and has large red tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: He got into the Sellsword business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has achieved small success as a Sellsword.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Pacifist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Peter Kendal, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Kelsey, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears green trousers with tan and pastel striped suspenders. She wears various colorful collared shirts. Her hair is short and white. She has several tiny jet earrings on each ear.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: She wants revenge against drow; and revenge

Ideals: Justice. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Emmeline Kelsey, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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