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NPC Generator

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Advanced [show]


Juliana Home, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears bulky blue painted plate armor. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Juliana was left her mother's suit of armor and trained in its use and care. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She wants nothing more than to rejoin the army; and her spouse's relatives view her with great suspicion

Ideals: Artistic. Flaws: Disease, Selfish. Bonds: Attractive, Military. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Juliana Home, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Chalcedony (70 gp). White pearl (150 gp).


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Charles Chatham, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Banded agate (5 gp). Tiger eye turquoise (5 gp). Silver pearl (120 gp). White opal (1500 gp). 1 Minor magic item.


Social Check DCs


Norman Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in a clean black cloak covering his clean studded leather. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Norman Atherton, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Oriel Windsor, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of luck around her neck, and a monstrous two handed axe on her belt. She has wavy white hair. She has green eyes and a yellow hat with a tan feather.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a great chef.

History: The child of a Mason, who enjoyed hunting, Oriel was taken on many hunting expeditions. Brilliant and gifted she never wanted to apply herself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Oriel Windsor, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Magnifying glass. 1 Spyglass. 1 Climber’s kit.


Social Check DCs

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