Patrick Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a green costume with the symbols of death on his torso. His brown hair is still thick. He has blue eyes and a green hat with a red feather.
Personality: This man loves singing and to teach people singing more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Hedonist, Fearful. Bonds: Immigrant, Family. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Geoffrey Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He carries a battered shortbow and tarnished scythe as well. He keeps his white hair in a pixie cut. He has several tiny amber earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Emerald (800 gp). Chalcedony (30 gp). Jasper (30 gp).
Jocelyn Barton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is knotted and matted. His eyes are green and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born to a Bricklayer, his mother struggled to pay the bills. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).
Adelard Darlington, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His brown hair is smooth and relatively long. His eyes are likewise gray.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.
Motivation: His spouse's relatives view him with great suspicion; and seeks redemption
Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Has a crush, Family. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp. Deep green spinel (90 gp). Silver pearl (90 gp).
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