Adelard Soames, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white hair, when down, is lengthy. He has several tiny amethyst earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with poetry.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Rich, Attractive. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 6 (-2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Godfrey Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and violet pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up in a very large beehive style do. His amber eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well.
Ideals: Impeccable. Bonds: Rich, Family. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Emerald (1000 gp). Banded agate (8 gp). Golden yellow topaz (1500 gp). Red garnet (160 gp).
John Everly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright brown hair and a scraggly beard. His eyes, though not visible through his cowl, are green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Passionate. Flaws: Fearful. Bonds: Rich, Religious, Enemies. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 4 (-3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Hadwisa Badger, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a black tunic with yellow highlights, and long white pants that bunch up around her shoes. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying black hair a little too much giving a sharp black color. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Slave, In love, Nature, Criminal record. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Star ruby (400 gp). Bloodstone (80 gp).
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