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NPC Generator

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Advanced [show]


Heather Hale, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. Her hair is cut close to her head. Her violet eyes dart from person to person.

Personality: Prone to second guessing herself, she comes off as nervous. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Sold as a small child to a wizard, Heather was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she would like to get married and retire

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Mentor, Has a crush. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Heather Hale, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp. Emerald (1100 gp). Blue quartz (15 gp). Star rose quartz (50 gp).


Social Check DCs


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He has a red handlebar mustache and slicked back red hair. His fierce green eyes like to dwell on things.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Insane, Fearful, Mundane. Bonds: Religious. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Gilbert Chatham, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Brady, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear ponchos typically of a light green in addition to tight pants. He is tall, broad shouldered and powerfully built. His golden hair is still thick. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: John was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers.

Flaws: Shy, Antagonistic. Bonds: Family, Religious. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

John Brady, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Violet garnet (1300 gp). Brown-green garnet (80 gp).


Social Check DCs


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white painted combat armor at almost all times. With bright silver hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Military. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Kelsey, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs

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