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NPC Generator

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Advanced [show]


Emmeline Middleton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a green coat over a yellow low-cut shirt, and a top hat upon her head. She wears her chestnut hair up. She has a dull look in her blue eyes.

Personality: Overbrimming with self-confidence, Emmeline isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She pushes her goals aggressively. She is also a coward if confronted.

History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emmeline grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emmeline. She has recently gotten a pet goose that steals things from people.

Motivation: She doesn't get along with people that don't share her tastes; and she feels threatened by others

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Emmeline Middleton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)8 (-1) 12 (+1)17 (+3)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Cecily Kensley, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'10" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her auburn hair up. Her brown eyes lackadaisically let the world flow into them.

Personality: She acts crazy and hedonistic. She plays an instrument quite well.

History: She comes from a rich western family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. During her travels, Cecily and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cecily discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Cecily fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk

Ideals: Artistic, Optimist. Flaws: Hedonist, Disease. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Cecily Kensley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears skinny pants and wears a blue and yellow robe with the hood down, marred by teas. She has moderate length brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She receives visions of the future at random moments

History: Gifted from a young age, Susannah studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Susannah Gentry, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp.


Social Check DCs


Griselda Carlton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her right leg appears badly burned and disfigured. She sports brown long hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invites people to come help in her community garden.

History: Gifted from a young age, Griselda studied abroad. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: Further expansion of business; and expand her business

Ideals: Joker, Philantrophist, Gifted. Bonds: Job. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Griselda Carlton, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 9 (-1)9 (-1)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Auran, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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