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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Norman Alby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Mercenary and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Bonds: Job, Has a crush, Mentor. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Alby, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)12 (+1) 9 (-1)10 (+0)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Henry Crawford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He has blonde hair. His violet eyes peer out from beneath his Stetson violet hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Henry studied abroad. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Assassin for hire.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Poor, Job, Family. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Crawford, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Sard (20 gp). Onyx (20 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his shortspear ready. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Richard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Richard was born the youngest of three triplets. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and to unite with his brother

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Cornish, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 16 (+3)15 (+2)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Zircon (60 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Don Shelby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: Don was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Don Shelby, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Aquamarine (400 gp).


Social Check DCs

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