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NPC Generator

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Advanced [show]


Sarah Abram, Female Human [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes are hazel and she is always smoking a pipe.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has passion for adventuring and risk.

Ideals: Passionate. Flaws: Forgetful. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Sarah Abram, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Smoky quartz (40 gp). Golden yellow topaz (500 gp). Chalcedony (40 gp). Aquamarine (500 gp).


Social Check DCs


Elizabeth Morton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a black tunic with white highlights, and long blue pants that bunch up around her shoes. She wears a wide-brimmed hat to cover her moderate length white hair. Her eyes are likewise gray.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Elizabeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born in a small forest village. Elizabeth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and many goblins want her driven away

Ideals: Athletic, Justice. Bonds: Family, Nature, Job, Enemies. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Elizabeth Morton, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)9 (-1) 5 (-3)11 (+0)
Skills Insight +0, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. White opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Payton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has done her best to style her brown hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy and tries to find solutions quickly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Insomniac, Lazy, Mundane. Bonds: Poor. Occupation: Weaver

Voice: American accent

Attributes [hide]

Ella Payton, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Blue sapphire (1500 gp). Zircon (80 gp). Moss agate (7 gp). Carnelian (80 gp). 1 Magnifying glass.


Social Check DCs


Giselle Cotton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with small hat. Her brown hair is smooth and relatively long. Her brown eyes are slightly larger than normal.

Personality: She is almost excessively polite to everyone, even when angry. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Giselle took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant, Nature. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Giselle Cotton, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)4 (-3) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Rock crystal (70 gp). Emerald (500 gp). Tiger eye turquoise (15 gp). 1 Full Plate.


Social Check DCs

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