Frederick Barlow, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Carpenter uniform. His black hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Frederick's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.
History: Born in the south to a Carpenter, Frederick learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Carpenter like his father before him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Artistic. Flaws: Shy. Bonds: Job. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 5 (-3) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. Deep blue spinel (1000 gp).
Mary Bentham, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are violet and beady.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Mary enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Mary was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Hedonist. Bonds: Guardian, Poor, Adventurer. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. Deep blue spinel (1500 gp). Alexandrite (1500 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short. His thin eyebrows rest above his beady amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Criminal record, Immigrant. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp.
Simon Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Lapis lazuli (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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