Kassoon
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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Adelaide Marley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. With bright chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.

History: Sold as a small child to a wizard, Adelaide was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Human compassion.

Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Mentor, Adventurer. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Adelaide Marley, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 6 (-2)11 (+0)
Skills Insight +1, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp.


Social Check DCs


Sybil Addington, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright brown hair. She is very pretty but has cold, dead eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Optimist, Gifted. Bonds: Attractive, Nature. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Sybil Addington, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Nicholas Marston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. With bright black hair and a scraggly beard. He has a tattooed face.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Fearful. Bonds: Job, Religious. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Nicholas Marston, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 7 (-2)12 (+1)
Skills Athletics +4, Insight +1
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His blonde hair is slicked back into a classic pompadour. His eyes are brown and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a goblins raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Enemies. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Thomas Mitchell, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 6 (-2)13 (+1)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs

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