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NPC Generator

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Advanced [show]


Arnold Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His white hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Many gnolls want him driven away.

Flaws: Shy, Secretive. Bonds: Attractive, Slave, Nature. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Arnold Haley, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Katherine Brandon, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She has a long chestnut ponytail with little hanging trinkets. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Merchant business at a young age. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Merchant.

Motivation: Marry her sister to traveling adventurers; and balancing her hectic life and new merchant responsibilities is difficult

Flaws: Selfish. Bonds: Adventurer, Job, Family. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Katherine Brandon, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Chrysoprase (20 gp). Moss agate (14 gp). Black pearl (1600 gp). Violet garnet (1600 gp).


Social Check DCs


Margery Hastings, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears white trousers with brown and tan striped suspenders. She wears various colorful collared shirts. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ruler arts, while her mother instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Margery Hastings, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Tourmaline (130 gp). Smoky quartz (20 gp).


Social Check DCs


Isabella Beitz, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She has a very tight haircut. Her amber eyes have a joyful gleam in them most of the time.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She became a Unemployed soon after.

Motivation: To be a Sellsword again; and balancing her hectic life and new unemployed responsibilities is difficult

Ideals: Optimist. Bonds: Attractive, Job, Military, Rich. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Isabella Beitz, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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