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NPC Generator

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Advanced [show]


Henry Sutherland, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky blue painted plate armor, he is not a threatening figure. He keeps his blonde hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Disciplined. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Henry Sutherland, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Ignan, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Atterton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a brown shirt with thin blue vertical stripes and yellow pants. She has styled her silver hair well, parting it to the right. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast island. When Ermina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Meet up once more with her childhood friend.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Nature, Military. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Ermina Atterton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Chrysoprase (30 gp). Chrysoberyl (40 gp). Blue quartz (12 gp). Blue star sapphire (800 gp).


Social Check DCs


Hugolina Winterbourne, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. Her red hair is long and unkept. Her violet eyes are passionate and lively.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the north, but her parents moved at a very young age to the west. She went to a religious school and was inspired by the priests there in charitable deeds. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She desires power and/or immortality.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Religious. Occupation: Barrister

Voice: American accent

Attributes [hide]

Hugolina Winterbourne, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Oriel Beitz, Female Human [Permalink]

Personal [hide]

Description: A 4'11" southern woman, she wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long auburn hair reaches down to her waist. She has a dull look in her green eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sellsword arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oriel took refuge in the large cave and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy. Bonds: Rich, Criminal record, Nature. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Oriel Beitz, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40 pp. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Silver holy symbol.


Social Check DCs

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