Manfred Presley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears green painted combat armor at almost all times. He has auburn hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers.
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Ella Marlee, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her red hair is greasy and uncared for. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Good lock. 1 Magnifying glass. 1 Backpack.
Geoffrey Elton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky blue painted plate armor. His hair is short and auburn. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful, Shy. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp.
Shane Tatum, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Criminal record, Enemies. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Red-brown spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!


