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NPC Generator

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Advanced [show]


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered shortbow and tarnished club as well. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the east. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Adventurer, Immigrant. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Bertram Coombs, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Cory Everleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears professional attire. His brown hair is heavily combed to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Cory Everleigh, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Aquamarine (700 gp). Amethyst (140 gp). Golden yellow topaz (700 gp). Star rose quartz (60 gp).


Social Check DCs


Williamina Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is well dressed, constantly wearing a white suit, black shirt, and white tie. Her black hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and to be a cartwright again

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Williamina Marleigh, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Susannah Quinton, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. Her red hair is unkempt and raggedy. Her eyes are likewise amber.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the north her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Susannah Quinton, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)6 (-2) 13 (+1)11 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Backpack. 1 Magnifying glass. 1 Superior lock. 1 Crowbar.


Social Check DCs

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