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NPC Generator

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Advanced [show]


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a yellow wide-brimmed hat and yellow clothes. He is tall, broad shouldered and powerfully built. His hair, while still mostly chestnut, has prominent grey streaks. His fierce amber eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Attractive. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Trym Marley, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Sardonyx (70 gp). Chalcedony (70 gp).


Social Check DCs


Egelina Tattersall, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears silk and lounges about seductively, she is not a threatening figure. Her hair is always cut to a buzz. Her amber unseeing eyes seem to look past you.

Personality: Cocky and sure of herself, she believes she is the best Actor born in the past three hundred years. She is lazy and tries to find solutions quickly.

History: The child of a Barber, who enjoyed hunting, Egelina was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Actor.

Motivation: Balancing her hectic life and new Actor responsibilities is difficult.

Flaws: Disease, Lazy. Bonds: Attractive, Job, Nature. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Egelina Tattersall, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Jade (110 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His clothes are grease stained in places. He keeps his red hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Performer. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Performer, Aldous learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Insomniac, Insane. Bonds: Poor, Immigrant, Job. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Aldous Nash, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)11 (+0) 18 (+4)12 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp. Hematite (6 gp).


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Bonds: Nature. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Mitchell, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Hematite (11 gp). Fiery yellow corundum (1600 gp).


Social Check DCs

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