Alex Ainsley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He tends to wear a large green jacket. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He now owns his own business.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Secretive, Racist. Bonds: Immigrant, Poor, Job. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Emeny Marleigh, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a colorful flower in her auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.
History: Born in the south her family was never financially stable. In her 17th year, her parents were killed by a illithids raid, leaving Emeny alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Enemies. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.
Elizabeth Crawford, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a robe, a symbol of the sun god around her neck, and a shield on her belt. She is an epitome of beauty. Her auburn hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: A powerful necromancer made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Disciplined, Artistic. Bonds: Attractive, Mentor. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (16 gp). Eye agate (16 gp). Carnelian (60 gp). Amber (110 gp).
Ernest Barton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is renowned for his bright white suits and hats. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also hits on women, regardless of circumstances.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants to get laid; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Shy. Bonds: Has a crush, Family, Adventurer, Rich. Occupation: Baker
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Aquamarine (1500 gp). Zircon (40 gp). 1 Alchemist’s fire. 1 Alchemist’s fire. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
