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NPC Generator

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Advanced [show]


Gunter Enfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray and catlike.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Pacifist, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Gunter Enfield, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Anthony Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a red poncho over his likewise colored trousers and shirt. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Breeden, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)15 (+2) 12 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Moonstone (30 gp). Amber (70 gp). Red garnet (70 gp). Black pearl (1400 gp).


Social Check DCs


Kyle Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has shaved his head bald. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Assassin, who enjoyed hunting, Kyle was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the large cave and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Family, Nature. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Anderton, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)10 (+0) 16 (+3)18 (+4)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (1200 gp).


Social Check DCs


Giselle Atterton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. Her black hair is heavily combed to the left. Her eyes are a pleasant amber.

Personality: Giselle speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east to a Mason, Giselle learned a great deal about her father's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Impeccable, Joker. Bonds: Poor, Job, Adventurer. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Giselle Atterton, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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