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NPC Generator

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Advanced [show]


Everard Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of gnolls once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a gnolls raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud.

Flaws: Disease. Bonds: Attractive, Slave, Enemies, Rich. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Everard Rayden, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Masterwork Light steel shield. 1 Masterwork studded leather.


Social Check DCs


Susannah Dryden, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her silver hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to fit into much smaller and tighter spaces than normal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Susannah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Susannah's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Susannah Dryden, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Athletics +2, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Carnelian (30 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large yellow mantle and cape that has been intricately interwoven into his tan robe. His small hat is riddled with cuts and holes. He has a dull look in his green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the large cave and found the beat up shortspear and armor he uses now. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Addington, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Peridot (40 gp). Carnelian (40 gp). 1 Healer’s kit.


Social Check DCs


Millicent Fawcett, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears bulky brown painted plate armor. Her brown hair is wavy and long. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to make people angry or surprised. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A powerful brothel owner made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. She used her abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Mentor, Criminal record. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Millicent Fawcett, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Sard (50 gp). Azurite (9 gp). Amethyst (60 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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