Egelina Barlow, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'2". She wears a pastel collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her white hair is long and unkept. Her hazel eyes lackadaisically let the world flow into them.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.
History: The child of a Stylist, who enjoyed hunting, Egelina was taken on many hunting expeditions. Cursed with unlife at a very young age, Egelina has worked very hard to control her curse. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a ploughman and was forced into it by her family
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
Matilda Branson, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her tied-back hair is white. She has amber eyes and a green hat with a black feather.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a pair of adventurers, Matilda grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Jade (80 gp). Black pearl (900 gp). Fiery yellow corundum (400 gp). Jet (80 gp).
Bertram Eastoft, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His red hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Depressed, Disease. Bonds: Attractive, Religious. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Deep blue spinel (500 gp). Sardonyx (20 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item.
Anne Tattersall, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears light armors faded through time and improper care. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: She is witty, but her monotone delivery comes off as unnerving She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She served in the navy to pay for her family's outstanding loans. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Athletic, Joker. Bonds: Rich, Military. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
