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NPC Generator

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Advanced [show]


Eleanor Kenley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Stoic and calm, she prefers to meditate than take action. She does not trust anyone and sleeps with one eye open.

History: She was born a particularly ugly child, much to the horror of her parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Eleanor's homeland. Eleanor decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her daughter; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Insomniac. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Eleanor Kenley, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Freshwater pearl (7 gp).


Social Check DCs


Williamina Marleigh, Female Human [Permalink]

Personal [hide]

Description: This eastern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. Her hair is golden and curly. Her eyes are hazel.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Mayor father left her crippled. She left for the east, certain she would find work there.

Motivation: She has money and likes to spend it; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Williamina Marleigh, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Blue quartz (11 gp). Peridot (50 gp). Jet (80 gp). Blue quartz (11 gp).


Social Check DCs


Mary Blythe, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly blonde, has prominent grey streaks. Her brown eyes are passionate and lively.

Personality: This woman loves music and to teach people music more than just about anything. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting, Athletic, Artistic. Bonds: Criminal record, Nature. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Mary Blythe, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His brown eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: Diggory hails from a village terrorized by illithids. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away.

Flaws: Mundane, Insane, Shy. Bonds: Enemies, Religious. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Diggory Enfield, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 14 (+2)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Deep blue spinel (300 gp). Pink pearl (130 gp). Blue sapphire (400 gp). 1 Bullseye lantern.


Social Check DCs

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