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NPC Generator

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Advanced [show]


Isabella Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with tan stripes complete with hood. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her violet eyes.

Personality: She has always had a great fascination with Human culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and meet up once more with her childhood friend

Ideals: Opinionated. Flaws: Racist. Bonds: Military, Adventurer, Family. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Isabella Winterbourne, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 17 (+3)8 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Aquan, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. A small bag of saffron. (40 gp).


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His red hair is cut jaggedly and amateurishly. His gray eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Justice. Bonds: Criminal record, Military, Enemies. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Bertram Shirley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +1, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp.


Social Check DCs


Theobald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is dressed in an above average manner, and his gloved hand is found clutching a quarterstaff. His silver hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated, Optimist. Bonds: Attractive, In love, Adventurer. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Theobald Hamilton, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)4 (-3) 14 (+2)7 (-2)
Skills Insight +5, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in an above average manner. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Trym Copeland, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)15 (+2) 6 (-2)15 (+2)
Skills Religion +5, Survival +1
Senses Passive Perception 8
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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