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NPC Generator

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Advanced [show]


Eloise Wentworth, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time, and her gloved hand is found clutching a ceremonial dagger. She wears a top hat to cover her moderate length chestnut hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is calm most of the time but flees social interaction. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born into a rich family. Like her father and her brother before her, after school she went straight into learning to become a Blacksmith. She tends to her Blacksmith job now, and dutifully fulfills any obligations she has.

Motivation: She has money and likes to spend it; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Eloise Wentworth, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Eleanor Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tattered old clothes. She has dyed her greying red hair a little too much giving a sharp red color. Her face is scarred and worn.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Her mother raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Ugly. Bonds: Immigrant, Nature, Mentor, Job. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eleanor Gentry, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 6 (-2)8 (-1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Violet garnet (200 gp). Blue sapphire (400 gp). Tourmaline (130 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Heather Ansley, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She sports a flattop hair cut. Her amber eyes dart from person to person.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She believes the world needs to unite to get rid of dire rats once and for all.

History: The child of a Detective, who enjoyed hunting, Heather was taken on many hunting expeditions. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.

Motivation: She feels kind of lost in life; and many dire rats want her driven away

Flaws: Depressed. Bonds: Attractive, Poor, Enemies, Nature, Family. Occupation: Knight

Voice: Whispers

Attributes [hide]

Heather Ansley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is auburn and curly. He wears crescent spectacles with a black brim.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting. Bonds: Enemies, Immigrant, Debt, Adventurer. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Trey Ansley, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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