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NPC Generator

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Advanced [show]


Eloise Redfield, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dark leathers with embroidery. Her brown hair is cut short. Her blue eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Eloise embodies much of what other species detest in the Humans. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in the north, but her parents moved at a very young age to the east. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She became a Tailor soon after.

Motivation: An old rival family wants her found; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Eloise Redfield, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Rhodochrosite (11 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Ermina Redfield, Female Human [Permalink]

Personal [hide]

Description: She wears a blue vest and prefers brown and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of shortspears, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has red hair. This amber eyed easterner is not easily forgotten.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village she learned the ways of the warrior from her mother. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Ermina Redfield, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver ewer (20 gp).


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears blue painted combat armor at almost all times. He has done his best to style his chestnut hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Trym Wade, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 7 (-2)17 (+3)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Aquamarine (500 gp). Citrine (20 gp).


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is unkempt and raggedy. His hazel eyes are slightly larger than normal.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.

History: Anselm was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Anselm Atherton, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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