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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Miles Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with blue stripes complete with hood. He keeps his long red hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: He is greedy; and money/treasure

Flaws: Depressed. Bonds: Family, Nature, Immigrant, Rich. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Miles Atterton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Red garnet (110 gp). Bloodstone (30 gp). Red-brown spinel (110 gp). Blue sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His red hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of western immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: He is greedy; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Philantrophist. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Wordsworth, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Violet garnet (600 gp). Eye agate (4 gp). Freshwater pearl (4 gp). 1 Minor magic item.


Social Check DCs


Balimaar Graham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy red pantaloons and a white scarf. His red hair, when down, is lengthy. His blue eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Poor, Family, Mentor. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Graham, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Katherine Barclay, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is physically well-built. She has a long blonde ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Katherine was born on a far western plains where she grew up under the tutelage of her mother, an expert Shoemaker. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Gifted. Bonds: Family, Immigrant, Job. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Katherine Barclay, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Malachite (13 gp). Lapis lazuli (13 gp). 1 Darkwood Shield. 1 Masterwork Light wooden shield. 1 Breastplate.


Social Check DCs

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