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NPC Generator

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Advanced [show]


Susannah Axton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a black armored body suit, with a simple tan line shooting up and back down. Her chestnut hair is lengthy. She has a dull look in her green eyes.

Personality: She is irascible and easily irritated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a slaver, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and doesn't want to be a cartwright and was forced into it by her family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Susannah Axton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Tourmaline (110 gp). Chrysoberyl (110 gp). Chalcedony (30 gp).


Social Check DCs


Peter Hadley, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can't help but pocket interesting objects he comes across

History: When he was but 6 years old his parents immigrated from the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable; and he is greedy

Ideals: Disciplined. Flaws: Insomniac. Bonds: Criminal record, Immigrant, Rich. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Peter Hadley, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a halberd. His tied-back hair is chestnut. His eyes are hazel and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Gardener; and he desires power and/or immortality

Ideals: Persistence, Justice. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Guy Law, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Peridot (50 gp). Red-brown spinel (40 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Nicholas Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: A powerful brothel owner made him what he is. A gifted student he started as a Crown-heir, but he got bored and became a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Nicholas Cooper, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)17 (+3) 15 (+2)9 (-1)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs

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