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NPC Generator

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Advanced [show]


Rolf Weld, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long red hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Rolf's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Rolf Weld, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Buckler. 1 Full Plate.


Social Check DCs


Diggory Beitz, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is heavily combed to the left. His blue unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: He got into the Mason business at a young age. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Disease, Shy. Bonds: Adventurer, Attractive, Job. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Beitz, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His religion dominates his actions; and to clean up the streets

Ideals: Fighting. Bonds: Guardian, Job, Criminal record, Religious. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Gilbert Atterton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Iolite (30 gp). Tourmaline (150 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Washington, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Optimist. Bonds: Attractive, Family, Rich. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Washington, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs

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