Hunter Yeardley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a violet coat over a brown low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. His chestnut hair is lengthy. His blue eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a necromancer, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record, Mentor. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (8 gp). Emerald (1000 gp). Star rose quartz (40 gp).
Gilbert Halsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is always cut to a buzz. His eyes are a pleasant hazel.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: Further expansion of business.
Flaws: Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 800 gp. Azurite (10 gp). Alexandrite (1500 gp). Chrysoprase (40 gp).
Emma Easton, Female Human [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of death on her torso. She is bristling with hidden weapons, mostly axes and morningstars. Her auburn hair is still thick. She wears an eyepatch.
Personality: This woman loves painting and to teach people painting more than just about anything. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emma grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emma. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Criminal record, In love. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Norman Morton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His brown hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Immigrant, Rich. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
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