Randal Melancon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of his god around his neck, and a hammer on his belt. He sports a long golden beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Passionate. Bonds: Attractive, Criminal record, Nature. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp. Carnelian (60 gp). Tiger eye turquoise (9 gp). Zircon (60 gp).
Elizabeth Badger, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a brown costume with the symbols of strength on her torso. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Elizabeth embodies much of what other species detest in the Humans. She invites people to come help in her community garden.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 5000 sp.
Emma Wade, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a red tunic with green highlights, and long grey pants that bunch up around her shoes. Her top hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A powerful wizard made her what she is. When Emma reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Knight they were divorced and she won custody of their daughter. She worked as a Crown-heir, and she later adopted a second daughter.
Motivation: Doesn't want to be a Crown-heir and was forced into it by her family; and an old rival family wants her found
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Family, Mentor, Military. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Brown-green garnet (100 gp). Red-brown spinel (100 gp).
Hadwisa Barlow, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame, and carries sais. She has done her best to style her white hair to look like a famous performer. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Hadwisa hails from a village terrorized by dire rats. Her family was turned out during the war. She and her family wandered west to less war torn lands. She now owns her own business.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and expand her business
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
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