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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Myerscough, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She keeps her auburn hair in a flapper bob. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. She helped her mother out around the business and became quite the natural. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and further expansion of business

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Giselle Myerscough, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a tan and grey robe with the hood down, he is not a threatening figure. He has a very tight haircut. His green eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He struck the Sage job and began his own company from there.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Bonds: Religious, Military, Job, Enemies. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Harper, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Gerard Brent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He has a long red beard with little hanging trinkets. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Shepherd, Gerard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Expand his business.

Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Brent, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep blue spinel (800 gp).


Social Check DCs


Elysande Jacobs, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a green shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She wears her blonde hair up in a very large beehive style do. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Elysande took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and many drow want her driven away

Ideals: Gifted. Flaws: Impulsive, Shy. Bonds: Mentor, Enemies. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Elysande Jacobs, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Blue sapphire (1000 gp). 2 Tanglefoot bags. 2 Tanglefoot bags. 4 Antitoxin. 3 Thunderstones.


Social Check DCs

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