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NPC Generator

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Advanced [show]


Alex Cornish, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. He sports a long chestnut beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Immigrant, Poor. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Alex Cornish, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Athletics +7
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Sybil Heiser, Female Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern woman wears a tight fitting green shirt and pants. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sybil was born the youngest of three triplets. After coming to the age of reason, Sybil took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to work out more often; and doesn't want to be a navigator and was forced into it by her family

Ideals: Athletic, Gifted, Philantrophist. Bonds: Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Sybil Heiser, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. Alexandrite (1400 gp). Freshwater pearl (7 gp). Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs


Griselda Marlee, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting clothing which further accentuates her frame and is in decent physical shape. Her hair is long and brown with streaks of golden, and is pulled back with small white clips. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Human supremacist, though she does not identify as such. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Griselda grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Griselda took refuge in the large cave and found the beat up mace and armor she uses now. Some 3 years later her spouse died after the birth of her son. Heartbroken, Griselda never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Adventurer, Nature, In love. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Griselda Marlee, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Williamina Charlton, Female Human [Permalink]

Personal [hide]

Description: 4'8" and muscular, this western woman is dressed in an above average manner. Her hair is cut close to her head. She has hazel eyes.

Personality: She is fixated on the number 31. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.

History: Gifted from a young age, Williamina studied abroad. After coming to the age of reason, Williamina took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally; and she is content

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Williamina Charlton, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)5 (-3) 13 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Peridot (40 gp). Fire opal (1400 gp).


Social Check DCs

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