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NPC Generator

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Advanced [show]


Millicent Hornsby, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. She wears her blonde hair down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She never wears the same outfit twice, unless she absolutely has to.

History: She was born at the edge of vast island. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Nature, Religious. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Millicent Hornsby, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Mary Woods, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. Her blonde hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invites people to come help in her community garden.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Religious, Job. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Mary Woods, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)18 (+4) 9 (-1)7 (-2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Terran, Undercommon, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Red-brown spinel (120 gp). Deep green spinel (120 gp). Emerald (600 gp).


Social Check DCs


Chad Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and he is greedy

Ideals: Optimist. Bonds: Military, Rich, Adventurer, Family. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Chad Crawford, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)18 (+4) 13 (+1)12 (+1)
Skills History +7, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Auran, Terran, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Alexandrite (700 gp). Deep blue spinel (700 gp). Brown-green garnet (60 gp). Alexandrite (700 gp). 1 Masterwork studded leather. 1 Full Plate. 1 Banded mail.


Social Check DCs


Ermina Upton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her chestnut hair is long and unkept. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was turned out during the war. She and her family wandered north to less war torn lands. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Religious, Poor. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Ermina Upton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Solid gold idol (400 gp). 1 Alchemist’s fire.


Social Check DCs

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