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NPC Generator

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Advanced [show]


Everard Stratford, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His auburn hair is still thick. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Knight.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Flaws: Ugly, Disease. Bonds: Job, Family, Rich. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Everard Stratford, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Ermina Marlee, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light yellow in addition to tight pants. Her moppish black hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to be a weaver again

Ideals: Persistence. Flaws: Ugly, Insomniac, Terse, Selfish, Disease. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ermina Marlee, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Intimidation +4, Medicine +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 4000 sp. Alexandrite (500 gp). Jade (140 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Emeny Gracey, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She is well dressed, but even with her fine clothing she looks run-down. Her red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emeny took refuge in the large cave and found the beat up scimitar and armor she uses now. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Emeny Gracey, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Chrysoberyl (160 gp). Amber (160 gp).


Social Check DCs


Thomas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally well dressed albeit a few years behind the times. He has blonde hair. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Actor profession.

History: Thomas was born the youngest of three triplets. His childhood dream was to be a Actor, but he was a colossal failure. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Thomas Hayhurst, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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