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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Griselda Clive, Female Human [Permalink]

Personal [hide]

Description: She wears a green tunic with brown highlights, and long white pants that bunch up around her shoes. Her blonde hair is still thick. This green eyed easterner is not easily forgotten.

Personality: She acts crazy and hedonistic. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Dyer, Griselda learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Griselda Clive, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Alice Mori, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear green clothing when she does not wear armor, and sports empty pouches on her belt. She has red hair. This hazel eyed northerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the north. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Pacifist, Gifted, Entrepeneur. Bonds: Rich, Family. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Alice Mori, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)7 (-2) 9 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anthony Browning, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears bulky green painted plate armor. His right leg appears badly burned and disfigured. His brown hair is greasy and uncared for. His hazel eyes peer out from beneath his Stetson green hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he feels kind of lost in life

Ideals: Joker, Professionalism, Gifted. Flaws: Ugly. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Anthony Browning, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Oriel Gladstone, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has chestnut hair. Her face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Oriel isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. Oriel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Secretive. Bonds: Adventurer, Rich. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Oriel Gladstone, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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