Trym Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a green and violet handkerchief worn on his right side. His hair is long and black with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Immigrant, Adventurer, Family. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Banded agate (15 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Braxton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light violet in addition to tight pants. His red hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Doctor; and he's looking for his big break
Ideals: Athletic. Bonds: Military, Poor, Adventurer, Has a crush. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40000 cp.
Lance Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, yellow, dusty cloak. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: Many goblins want him driven away; and regain custody of his son
Flaws: Impulsive. Bonds: Family, Religious, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Beckwith, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing the road beaten gear of a warrior, and a wedding ring on her left hand. Her chestnut hair, when down, is lengthy. Her thin eyebrows rest above her beady gray eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Elizabeth was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: In love, Job. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Zircon (70 gp). Golden yellow topaz (600 gp). Hematite (4 gp). Rose (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

