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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sybil Harley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a perfectly clean shirt and pair of pants. Her hair is brown and curly. Her amber eyes dart from person to person.

Personality: She exudes charisma. She is a tour de force of persuasion. She works hard and plays hard.

History: Sybil was born the youngest of three triplets. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and many brigands want her driven away

Flaws: Hedonist, Insane. Bonds: Attractive, Family, Enemies. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Sybil Harley, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)7 (-2) 11 (+0)9 (-1)
Skills Intimidation +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Alice Tatum, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tattered old clothes. Her long chestnut hair reaches down to her waist. Her eyes are hazel and catlike.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Alice is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was always a brilliant, if unscrupulous mind. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Family. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Alice Tatum, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Spyglass.


Social Check DCs


Hadwisa Branson, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports silver long hair. She is baby faced.

Personality: She speaks before she thinks and is too direct. She feeds upon the attention of others.

History: Born in the south her family was never financially stable. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Human people.

Ideals: Logical. Flaws: Impulsive, Racist. Bonds: Poor, Attractive. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hadwisa Branson, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Drogo Kent, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his tan robe and has his monstrous two handed axe always slung over his shoulder. He is muscular with a powerful set of arms. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. In his 17th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Bonds: Enemies, Nature, Poor, Adventurer. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Drogo Kent, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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