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NPC Generator

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Advanced [show]


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has a large green mantle and cape that has been intricately interwoven into his grey robe. He wears his red hair up. His thin eyebrows rest above his beady violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Gerard Remington, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Athletics +6, Stealth +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Jocelyn Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Laborer, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, Jocelyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jocelyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Jocelyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Jocelyn Appleton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 6 (-2)7 (-2) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Roger Dumph, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large white mantle and cape that has been intricately interwoven into his grey robe. His brown hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Job, Family. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Roger Dumph, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)18 (+4) 11 (+0)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Rich purple corundum (1000 gp). Fiery yellow corundum (1000 gp). Black pearl (1000 gp). Aquamarine (1000 gp).


Social Check DCs


Ermina Kent, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long auburn ponytail with little hanging trinkets. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Ermina will drive conversation. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: Ermina was born the youngest of three triplets. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Extrovert, Justice. Bonds: Family, Adventurer, Job. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Ermina Kent, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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