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NPC Generator

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Advanced [show]


Helen Easton, Female Human [Permalink]

Personal [hide]

Description: She wears bulky white painted plate armor. Her long auburn hair is drawn into a two foot long braid. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Helen grew up listening to her mother's many stories. A freak accident while working with her Shoemaker mother left her crippled. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Disease, Greedy. Bonds: Religious, Adventurer. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Helen Easton, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Old masterpiece painting (1000 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He typically wears violet cloth garments or leather armor. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Animal Trainer mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is terrified, and will act out of fear; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Hedonist, Disease, Fearful. Bonds: Criminal record. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

John Merton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His white hair is styled in orderly dreadlocks. He has violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he is greedy

Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Gomory Livingstone, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. White opal (800 gp). Aquamarine (400 gp). Jade (80 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Kelsey, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His chestnut hair and beard is wavy and long. His eyes are likewise hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted necromantic powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Nature, Military. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Ralf Kelsey, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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